CENTURION
A Magic: The Gathering format in which defeating your enemies makes you stronger
against them, and no one ever fails to draw a land.

Centurion is a highlander format. The deck must be 100 cards exactly, no more, no less. This is part of the reason the
format is called Centurion. You must have 15 of each color (white, blue, black, red, and green.) Each card only counts
for one color, even if it is multi-colored.
Land cards are banned. Each mono-colored card may be played as a basic land that produces the appropriate color. A
Shock may be played as a mountain or a Shock for example. Each multi-colored card may be played as a non-basic land
producing the colors in the casting cost. Artifacts may be played as a non-basic land producing colorless mana. These
lands are not considered to be artifacts while they are lands. Snow permanents played as a land are considered
snow-covered lands and produce snow mana. Cards that allow you to play more than one land per turn are allowed, but
there is no way to put a land into play from any other zone. Cards in your deck, hand, and graveyard are never considered
to be lands. If a land would leave play and return to play for any reason, it returns as a land just as it was played originally.
Your lands must be grouped together in a row, in front or in back, with your permanents grouped together in the other
position.
No rare cards are allowed unless they are foil. Timeshifted cards with a purple expansion symbol are not legal unless they
are also foil.
To start a game, shuffle your deck and offer it to your opponent to shuffle. Before starting, each player puts the top card of
their deck into the ante, no matter what it is. The actual card that is in the ante is lost to the winner of the game, and is
signed by the loser. At any time if you are holding a card signed by your opponent and they play the spell of the same
name, you may counter that spell or remove that card from the game (RFG) by simply revealing the card signed by that
opponent. Revealed cards are kept in hand. Cards that are lost and signed by multiple players count for any opponent
that has lost and signed that card. You can respond to the counter-action or RFG-action, but you can't stop it from
happening. The RFG action doesn't target, so "untargetable" will not prevent the RFG action, either.
NEW!!! 12/14/06: If your opponent loses a card to you (and so would be required to sign it) and you already have a card
with the same name in your deck, you may optionally have them sign your card instead. If you do, they keep the card they
would have lost to you. This is to your advantage, and allows you to have a single card that could be signed by several
different opponents.
Individual cards banned from play: Foil Goblin Charbelcher, NEW 4/2/07 Jeweled Bird.
Sets banned from play: Unglued, Unhinged.
Questions? ShaunAnthony (at) Hotmail.com. Use @ for the (at) symbol.
QUICK FACTS:
- Highlander
- Deck is exactly 100 cards
- Must have 15+ of each color
- No lands
- No rares except foils
- Played for ante
- Lost ante signed by loser
- Signed cards are special
- Created by Shaun Cranford
of MYNDzei Games,
and the Denver, Colorado
Card Totin' Thug Frat
Magic: The Gathering is 1995-2006 Wizards of the Coast, Inc.(WotC), a subsidiary of Hasbro, Inc. All Rights Reserved. No association or endorsement by WotC or Hasbro is meant to be implied, nor does
any exist in any form. Centurion, Twenty One, Two Face and any other casual formats supplied on MYNDzei.com are free and not regulated by MYNDzei or its assigns. MYNDzei Games encourages anyone
still reading this disclaimer to buy lots of Magic: The Gathering cards. Buy entire booster boxes and buy them from WotC approved distributors. Encourage your local store to run our formats during Arena.